/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "AssetManagerTestFixture.h" #include #include namespace UnitTest { void AssetManagerTestFixture::SetUp() { using namespace AZ::Data; AllocatorsTestFixture::SetUp(); AZ::AllocatorInstance::Create(); AZ::AllocatorInstance::Create(); AssetManager::Descriptor desc; AssetManager::Create(desc); m_reflectionManager = AZStd::make_unique(); m_reflectionManager->AddReflectContext(); AZ::ComponentApplicationBus::Handler::BusConnect(); AZ::Interface::Register(this); } void AssetManagerTestFixture::TearDown() { AZ::Interface::Unregister(this); AZ::ComponentApplicationBus::Handler::BusDisconnect(); using namespace AZ::Data; AZ::Data::AssetManager::Destroy(); m_reflectionManager->Clear(); m_reflectionManager.reset(); AZ::AllocatorInstance::Destroy(); AZ::AllocatorInstance::Destroy(); AllocatorsTestFixture::TearDown(); } }