/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ::SceneAPI::SceneCore { // Generation components are small logic units that exist only during scene generation. Each of // these components take care of a piece of the generation process, allowing // multiple components to do runtime creation of scene graph objects. // Use the BindToCall from the CallProcessorBinder to be able to react to specific // loading contexts/events. class SCENE_CORE_CLASS GenerationComponent : public AZ::Component , public Events::CallProcessorBinder { public: AZ_COMPONENT(GenerationComponent, "{3DBA42C1-894E-4437-B046-BC399E34366B}", Events::CallProcessorBinder); SCENE_CORE_API void Activate() override; SCENE_CORE_API void Deactivate() override; static void Reflect(ReflectContext* context); }; } // namespace AZ::SceneAPI::SceneCore