/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace fbxsdk { class FbxSurfaceMaterial; } struct aiMaterial; namespace AZ { namespace SDKMaterial { class MaterialWrapper { public: AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}"); enum class MaterialMapType { Diffuse, Specular, Bump, Normal, Metallic, Roughness, AmbientOcclusion, Emissive, BaseColor }; MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial); MaterialWrapper(aiMaterial* assImpmaterial); virtual ~MaterialWrapper(); fbxsdk::FbxSurfaceMaterial* GetFbxMaterial(); aiMaterial* GetAssImpMaterial(); virtual AZStd::string GetName() const; virtual AZ::u64 GetUniqueId() const; virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const; virtual AZ::Vector3 GetDiffuseColor() const; virtual AZ::Vector3 GetSpecularColor() const; virtual AZ::Vector3 GetEmissiveColor() const; virtual float GetOpacity() const; virtual float GetShininess() const; protected: fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr; aiMaterial* m_assImpMaterial = nullptr; }; } // namespace SDKMaterial } // namespace AZ