/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "EditorDefs.h" #include "EnvironmentPanel.h" // Editor #include "GameEngine.h" #include "CryEditDoc.h" AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING #include AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING ///////////////////////////////////////////////////////////////////////////// // CEnvironmentPanel dialog CEnvironmentPanel::CEnvironmentPanel(QWidget* pParent /*=nullptr*/) : QWidget(pParent) , ui(new Ui::CEnvironmentPanel) { XmlNodeRef node = GetIEditor()->GetDocument()->GetEnvironmentTemplate(); m_onSetCallback = AZStd::bind(&CCryEditDoc::OnEnvironmentPropertyChanged, GetIEditor()->GetDocument(), AZStd::placeholders::_1); ui->setupUi(this); ui->m_wndProps->Setup(); ui->m_wndProps->CreateItems(node, m_varBlock, &m_onSetCallback, true); ui->m_wndProps->RebuildCtrl(false); ui->m_wndProps->ExpandAll(); connect(ui->APPLYBTN, &QPushButton::clicked, this, &CEnvironmentPanel::OnBnClickedApply); } CEnvironmentPanel::~CEnvironmentPanel() { } ////////////////////////////////////////////////////////////////////////// void CEnvironmentPanel::OnBnClickedApply() { GetIEditor()->GetGameEngine()->ReloadEnvironment(); }