/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AzToolsFramework { class LinearManipulator; /// The specific ComponentMode responsible for handling box editing. class BoxComponentMode : public ComponentModeFramework::EditorBaseComponentMode { public: AZ_CLASS_ALLOCATOR_DECL BoxComponentMode( const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType); BoxComponentMode(const BoxComponentMode&) = delete; BoxComponentMode& operator=(const BoxComponentMode&) = delete; BoxComponentMode(BoxComponentMode&&) = delete; BoxComponentMode& operator=(BoxComponentMode&&) = delete; ~BoxComponentMode(); // EditorBaseComponentMode void Refresh() override; private: BoxViewportEdit m_boxEdit; }; } // namespace AzToolsFramework