/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { namespace Render { //! System component that sets up necessary logic related to EditorMeshComponent. class EditorMeshSystemComponent : public AZ::Component { public: AZ_COMPONENT(EditorMeshSystemComponent, "{4D332E3D-C4FC-410B-A915-8E234CBDD4EC}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: // AZ::Component interface overrides... void Activate() override; void Deactivate() override; }; } // namespace Render } // namespace AZ