/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { namespace Render { struct EditorMeshStatsForLod final { AZ_RTTI(EditorMeshStatsForLod, "{626E3AEB-0F7A-4777-BAF1-2BBA8C1857ED}"); AZ_CLASS_ALLOCATOR(EditorMeshStatsForLod, SystemAllocator, 0); static void Reflect(ReflectContext* context); AZ::u32 m_meshCount = 0; AZ::u32 m_vertCount = 0; AZ::u32 m_triCount = 0; }; struct EditorMeshStats final { AZ_RTTI(EditorMeshStats, "{68D0D3EF-17BB-46EA-B98F-51355402CCD6}"); AZ_CLASS_ALLOCATOR(EditorMeshStats, SystemAllocator, 0); static void Reflect(ReflectContext* context); AZStd::string GetLodLabel(int index) const; AZStd::vector m_meshStatsForLod; }; } // namespace Render } // namespace AZ