/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include #include namespace Terrain { EditorTerrainModule::EditorTerrainModule() { m_descriptors.insert( m_descriptors.end(), { Terrain::EditorTerrainHeightGradientListComponent::CreateDescriptor(), Terrain::EditorTerrainLayerSpawnerComponent::CreateDescriptor(), Terrain::EditorTerrainMacroMaterialComponent::CreateDescriptor(), Terrain::EditorTerrainSurfaceGradientListComponent::CreateDescriptor(), Terrain::EditorTerrainSystemComponent::CreateDescriptor(), Terrain::EditorTerrainSurfaceMaterialsListComponent::CreateDescriptor(), Terrain::EditorTerrainWorldComponent::CreateDescriptor(), Terrain::EditorTerrainWorldDebuggerComponent::CreateDescriptor(), Terrain::EditorTerrainPhysicsColliderComponent::CreateDescriptor(), Terrain::EditorTerrainWorldRendererComponent::CreateDescriptor(), }); } AZ::ComponentTypeList EditorTerrainModule::GetRequiredSystemComponents() const { AZ::ComponentTypeList requiredComponents = TerrainModule::GetRequiredSystemComponents(); requiredComponents.insert( requiredComponents.end(), { azrtti_typeid(), }); return requiredComponents; } } AZ_DECLARE_MODULE_CLASS(Gem_TerrainEditor, Terrain::EditorTerrainModule)