/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AZ { namespace RPI { Data::Instance ShaderResourceGroupPool::FindOrCreate( const Data::Asset& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName) { auto instanceId = ShaderResourceGroup::MakeInstanceId(shaderAsset, supervariantIndex, srgName); ShaderResourceGroup::SrgInitParams srgInitParams{ supervariantIndex, srgName }; auto anyArgInitParams = AZStd::any(srgInitParams); return Data::InstanceDatabase::Instance().FindOrCreate(instanceId, shaderAsset, &anyArgInitParams); } Data::Instance ShaderResourceGroupPool::CreateInternal( [[maybe_unused]] ShaderAsset& shaderAsset, const AZStd::any* anySrgInitParams) { AZ_Assert(anySrgInitParams, "Invalid SrgInitParams"); auto srgInitParams = AZStd::any_cast(*anySrgInitParams); Data::Instance srgPool = aznew ShaderResourceGroupPool(); const RHI::ResultCode resultCode = srgPool->Init(shaderAsset, srgInitParams.m_supervariantIndex, srgInitParams.m_srgName); if (resultCode != RHI::ResultCode::Success) { return nullptr; } return srgPool; } RHI::ResultCode ShaderResourceGroupPool::Init( ShaderAsset& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName) { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); m_pool = RHI::Factory::Get().CreateShaderResourceGroupPool(); if (!m_pool) { AZ_Error("ShaderResourceGroupPool", false, "Failed to create RHI::ShaderResourceGroupPool"); return RHI::ResultCode::Fail; } RHI::ShaderResourceGroupPoolDescriptor poolDescriptor; poolDescriptor.m_layout = shaderAsset.FindShaderResourceGroupLayout(srgName, supervariantIndex).get(); m_pool->SetName(srgName); const RHI::ResultCode resultCode = m_pool->Init(*device, poolDescriptor); return resultCode; } RHI::Ptr ShaderResourceGroupPool::CreateRHIShaderResourceGroup() { RHI::Ptr srg = RHI::Factory::Get().CreateShaderResourceGroup(); AZ_Error("ShaderResourceGroupPool", srg, "Failed to create RHI::ShaderResourceGroup"); if (srg) { RHI::ResultCode result = m_pool->InitGroup(*srg); if (result != RHI::ResultCode::Success) { srg.reset(); AZ_Error("ShaderResourceGroupPool", false, "Failed to initialize RHI::ShaderResourceGroup"); } } return srg; } RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool() { return m_pool.get(); } const RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool() const { return m_pool.get(); } } }