# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # # This file is temporarly a tweaked version of the o3de's root CMakeLists.txt # Once we have the install step, this file will be generated and wont require adding subdirectories include(FindPackageHandleStandardArgs) function(o3de_current_file_path path) set(${path} ${CMAKE_CURRENT_FUNCTION_LIST_DIR} PARENT_SCOPE) endfunction() o3de_current_file_path(current_path) # Make sure the cmake configure dependency added here is a normalized path to engine.json, # because later it's read again using a path like ${LY_ROOT_FOLDER}/engine.json, which # is also normalized. They should match to avoid errors on some build systems. cmake_path(SET engine_json_path NORMALIZE ${current_path}/../engine.json) file(READ ${engine_json_path} engine_json) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${engine_json_path}) string(JSON this_engine_name ERROR_VARIABLE json_error GET ${engine_json} engine_name) if(json_error) message(FATAL_ERROR "Unable to read key 'engine_name' from '${engine_json_path}', error: ${json_error}") endif() # Make sure we are matching LY_ENGINE_NAME_TO_USE with the current engine set(found_matching_engine FALSE) if(this_engine_name STREQUAL LY_ENGINE_NAME_TO_USE) set(found_matching_engine TRUE) endif() find_package_handle_standard_args(o3de "Could not find an engine with matching ${LY_ENGINE_NAME_TO_USE}" found_matching_engine ) macro(o3de_initialize) set(INSTALLED_ENGINE FALSE) set(LY_PROJECTS ${CMAKE_CURRENT_LIST_DIR}) o3de_current_file_path(current_path) add_subdirectory(${current_path}/.. o3de) endmacro()