/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace LyShine { namespace LyShineBuilder { class LyShineBuilderComponent : public AZ::Component { public: AZ_COMPONENT(LyShineBuilderComponent, "{EBDFDA04-0D23-4E54-BD4C-2EF8EEF5A606}"); static void Reflect(AZ::ReflectContext* context); LyShineBuilderComponent() = default; ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// private: //class cannot be copied LyShineBuilderComponent(const LyShineBuilderComponent&) = delete; LyShineBuilderComponent& operator=(const LyShineBuilderComponent&) = delete; UiCanvasBuilderWorker m_uiCanvasBuilder; }; } // namespace LyShineBuilder } // namespace LyShine