/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include class CommandPropertiesChange : public QUndoCommand { public: void undo() override; void redo() override; static void Push(UndoStack* stack, HierarchyWidget* hierarchy, SerializeHelpers::SerializedEntryList& preValueChanges, const char* commandName); private: CommandPropertiesChange(UndoStack* stack, HierarchyWidget* hierarchy, SerializeHelpers::SerializedEntryList& preValueChanges, const char* commandName); void Recreate(bool isUndo); UndoStack* m_stack; // The first execution of redo() is done in REACTION to a Qt // event that has ALREADY completed the necessary work. We ONLY // want to execute redo() on SUBSEQUENT calls. bool m_isFirstExecution; // This command can fail because of missing parents. // When it does, we don't want to try to execute it again. bool m_hasPreviouslyFailed; HierarchyWidget* m_hierarchy; SerializeHelpers::SerializedEntryList m_entryList; };