/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include class CommandHierarchyItemRename : public QUndoCommand { public: void undo() override; void redo() override; static void Push(UndoStack* stack, HierarchyWidget* hierarchy, const AZ::EntityId& entityId, const QString& fromName, const QString& toName); private: CommandHierarchyItemRename(UndoStack* stack, HierarchyWidget* hierarchy, const AZ::EntityId& entityId, const QString& fromName, const QString& toName); void SetName(const QString& name) const; UndoStack* m_stack; HierarchyWidget* m_hierarchy; AZ::EntityId m_id; QString m_from; QString m_to; };