/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "ComponentAssetHelpers.h" class QMimeData; //! Helpers for dragging and dropping assets from the asset browser to the UI Editor namespace AssetDropHelpers { using AssetList = AZStd::vector; //! Returns whether mime type is accepted as an asset bool AcceptsMimeType(const QMimeData* mimeData); //! Returns whether mime data contains slice assets or assets that are associated with components bool DoesMimeDataContainSliceOrComponentAssets(const QMimeData* mimeData); //! Decode asset mime data and find the slice assets and the assets associated with components void DecodeSliceAndComponentAssetsFromMimeData(const QMimeData* mimeData, ComponentAssetHelpers::ComponentAssetPairs& componentAssetPairs, AssetList& sliceAssets); //! Decode asset mime data and find the UiCanvas assets void DecodeUiCanvasAssetsFromMimeData(const QMimeData* mimeData, AssetList& canvasAssets); } // namespace AssetDropHelpers