/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "UiAnimUndoManager.h" //! Helper class for using the UiAnimUndoManager class UiAnimUndo { public: UiAnimUndo(const char* description); ~UiAnimUndo(); void Cancel() { m_bCancelled = true; } //! Check if undo is recording. static bool IsRecording(); //! Check if undo is suspended. static bool IsSuspended(); //! Record specified object. static void Record(UiAnimUndoObject* undo); private: AZStd::string m_description; bool m_bCancelled; bool m_bStartedRecord; };