# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Source/Ai/NavigationSystemComponent.h Source/Ai/NavigationSystemComponent.cpp Source/Audio/AudioAreaEnvironmentComponent.h Source/Audio/AudioAreaEnvironmentComponent.cpp Source/Audio/AudioEnvironmentComponent.h Source/Audio/AudioEnvironmentComponent.cpp Source/Audio/AudioListenerComponent.h Source/Audio/AudioListenerComponent.cpp Source/Audio/AudioMultiPositionComponent.h Source/Audio/AudioMultiPositionComponent.cpp Source/Audio/AudioPreloadComponent.h Source/Audio/AudioPreloadComponent.cpp Source/Audio/AudioProxyComponent.h Source/Audio/AudioProxyComponent.cpp Source/Audio/AudioRtpcComponent.h Source/Audio/AudioRtpcComponent.cpp Source/Audio/AudioSwitchComponent.h Source/Audio/AudioSwitchComponent.cpp Source/Audio/AudioSystemComponent.h Source/Audio/AudioSystemComponent.cpp Source/Audio/AudioTriggerComponent.h Source/Audio/AudioTriggerComponent.cpp Source/Asset/AssetSystemDebugComponent.h Source/Asset/AssetSystemDebugComponent.cpp Source/Bundling/BundlingSystemComponent.h Source/Bundling/BundlingSystemComponent.cpp Source/Events/ReflectScriptableEvents.h Source/Events/ReflectScriptableEvents.cpp Source/Geometry/GeometrySystemComponent.h Source/Geometry/GeometrySystemComponent.cpp Source/Rendering/EntityDebugDisplayComponent.h Source/Rendering/EntityDebugDisplayComponent.cpp Source/Scripting/LookAtComponent.h Source/Scripting/LookAtComponent.cpp Source/Scripting/RandomTimedSpawnerComponent.cpp Source/Scripting/RandomTimedSpawnerComponent.h Source/Scripting/SimpleStateComponent.h Source/Scripting/SimpleStateComponent.cpp Source/Scripting/TagComponent.h Source/Scripting/TagComponent.cpp Source/Shape/ShapeDisplay.h Source/Shape/ShapeComponent.cpp Source/Shape/SphereShape.h Source/Shape/SphereShape.cpp Source/Shape/SphereShapeComponent.h Source/Shape/SphereShapeComponent.cpp Source/Shape/AxisAlignedBoxShape.h Source/Shape/AxisAlignedBoxShape.cpp Source/Shape/AxisAlignedBoxShapeComponent.h Source/Shape/AxisAlignedBoxShapeComponent.cpp Source/Shape/BoxShape.h Source/Shape/BoxShape.cpp Source/Shape/BoxShapeComponent.h Source/Shape/BoxShapeComponent.cpp Source/Shape/CylinderShape.h Source/Shape/CylinderShape.cpp Source/Shape/CylinderShapeComponent.h Source/Shape/CylinderShapeComponent.cpp Source/Shape/CapsuleShape.h Source/Shape/CapsuleShape.cpp Source/Shape/CapsuleShapeComponent.h Source/Shape/CapsuleShapeComponent.cpp Source/Shape/DiskShape.h Source/Shape/DiskShape.cpp Source/Shape/DiskShapeComponent.h Source/Shape/DiskShapeComponent.cpp Source/Shape/CompoundShapeComponent.h Source/Shape/CompoundShapeComponent.cpp Source/Shape/QuadShape.h Source/Shape/QuadShape.cpp Source/Shape/QuadShapeComponent.h Source/Shape/QuadShapeComponent.cpp Source/Shape/SplineComponent.h Source/Shape/SplineComponent.cpp Source/Shape/PolygonPrismShape.h Source/Shape/PolygonPrismShape.cpp Source/Shape/PolygonPrismShapeComponent.h Source/Shape/PolygonPrismShapeComponent.cpp Source/Shape/TubeShapeComponent.h Source/Shape/TubeShapeComponent.cpp Source/Shape/ReferenceShapeComponent.h Source/Shape/ReferenceShapeComponent.cpp Source/Shape/ShapeComponentConverters.h Source/Shape/ShapeComponentConverters.cpp Source/Shape/ShapeComponentConverters.inl Source/Shape/ShapeGeometryUtil.h Source/Shape/ShapeGeometryUtil.cpp Source/Unhandled/Other/AudioAssetTypeInfo.cpp Source/Unhandled/Other/AudioAssetTypeInfo.h Source/Unhandled/Other/CharacterPhysicsAssetTypeInfo.cpp Source/Unhandled/Other/CharacterPhysicsAssetTypeInfo.h Source/Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.cpp Source/Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h Source/Unhandled/Other/GameTokenAssetTypeInfo.cpp Source/Unhandled/Other/GameTokenAssetTypeInfo.h Source/Unhandled/Other/GroupAssetTypeInfo.cpp Source/Unhandled/Other/GroupAssetTypeInfo.h Source/Unhandled/Other/PrefabsLibraryAssetTypeInfo.cpp Source/Unhandled/Other/PrefabsLibraryAssetTypeInfo.h Source/Unhandled/Texture/SubstanceAssetTypeInfo.cpp Source/Unhandled/Texture/SubstanceAssetTypeInfo.h Source/Unhandled/Texture/TextureAssetTypeInfo.cpp Source/Unhandled/Texture/TextureAssetTypeInfo.h Source/Unhandled/Hidden/TextureMipmapAssetTypeInfo.cpp Source/Unhandled/Hidden/TextureMipmapAssetTypeInfo.h Source/Unhandled/UI/EntityIconAssetTypeInfo.cpp Source/Unhandled/UI/EntityIconAssetTypeInfo.h Source/Unhandled/UI/FontAssetTypeInfo.cpp Source/Unhandled/UI/FontAssetTypeInfo.h Source/Unhandled/UI/UICanvasAssetTypeInfo.cpp Source/Unhandled/UI/UICanvasAssetTypeInfo.h ) set(SKIP_UNITY_BUILD_INCLUSION_FILES Source/Shape/ShapeComponent.cpp )