/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "EditorBaseShapeComponent.h" #include "QuadShapeComponent.h" #include #include namespace LmbrCentral { //! Editor representation of a rectangle in 3d space. class EditorQuadShapeComponent : public EditorBaseShapeComponent , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_EDITOR_COMPONENT(LmbrCentral::EditorQuadShapeComponent, EditorQuadShapeComponentTypeId, EditorBaseShapeComponent); static void Reflect(AZ::ReflectContext* context); EditorQuadShapeComponent() = default; //! AZ::Component overrides... void Init() override; void Activate() override; void Deactivate() override; //! EditorComponentBase overrides... void BuildGameEntity(AZ::Entity* gameEntity) override; protected: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); private: AZ_DISABLE_COPY_MOVE(EditorQuadShapeComponent); //! AzFramework::EntityDebugDisplayEventBus overrides... void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; void ConfigurationChanged(); QuadShape m_quadShape; //! Stores underlying quad representation for this component. }; } // namespace LmbrCentral