/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "EditorBaseShapeComponent.h" #include "CapsuleShapeComponent.h" #include #include namespace LmbrCentral { class EditorCapsuleShapeComponent : public EditorBaseShapeComponent , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_EDITOR_COMPONENT(EditorCapsuleShapeComponent, EditorCapsuleShapeComponentTypeId, EditorBaseShapeComponent); static void Reflect(AZ::ReflectContext* context); EditorCapsuleShapeComponent() = default; // AZ::Component void Init() override; void Activate() override; void Deactivate() override; protected: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { EditorBaseShapeComponent::GetProvidedServices(provided); provided.push_back(AZ_CRC("CapsuleShapeService", 0x9bc1122c)); } static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; private: AZ_DISABLE_COPY_MOVE(EditorCapsuleShapeComponent) // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; AZ::Crc32 ConfigurationChanged(); void ClampHeight(); void GenerateVertices(); CapsuleShape m_capsuleShape; ///< Stores underlying capsule representation for this component. ShapeMesh m_capsuleShapeMesh; ///< Buffer to hold index and vertex data for CapsuleShape when drawing. }; } // namespace LmbrCentral