/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { class ScriptContext; } namespace LuaBuilder { class LuaBuilderWorker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: AZ_TYPE_INFO(LuaBuilderWorker, "{166A7962-A3E4-4451-AC1A-AAD32E29C52C}"); ~LuaBuilderWorker() override = default; //! Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response); void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response); ////////////////////////////////////////////////////////////////////////// // AssetBuilderSDK::AssetBuilderCommandBus void ShutDown() override; ////////////////////////////////////////////////////////////////////////// void ParseDependencies(const AZStd::string& file, AssetBuilderSDK::ProductPathDependencySet& outDependencies); private: bool m_isShuttingDown = false; using JobStepOutcome = AZ::Outcome; JobStepOutcome RunCompileJob(const AssetBuilderSDK::ProcessJobRequest& request); JobStepOutcome RunCopyJob(const AssetBuilderSDK::ProcessJobRequest& request); JobStepOutcome WriteAssetInfo( const AssetBuilderSDK::ProcessJobRequest& request, AZStd::string_view destFileName, AZStd::string_view debugName, AZ::ScriptContext& scriptContext); }; } // namespace LuaBuilder