/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace Render { namespace Hair { HairAssetHandler::HairAssetHandler() : AzFramework::GenericAssetHandler(HairAsset::DisplayName, HairAsset::Group, HairAsset::Extension) { } Data::AssetHandler::LoadResult HairAssetHandler::LoadAssetData( const Data::Asset& asset, AZStd::shared_ptr stream, [[maybe_unused]]const Data::AssetFilterCB& assetLoadFilterCB) { HairAsset* assetData = asset.GetAs(); assetData->m_tressFXAsset.reset(new AMD::TressFXAsset()); if(assetData->m_tressFXAsset->LoadCombinedHairData(stream.get())) { return Data::AssetHandler::LoadResult::LoadComplete; } else { assetData->m_tressFXAsset.release(); } return Data::AssetHandler::LoadResult::Error; } } } // namespace Render } // namespace AZ