# Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # # ------------------------------------------------------------------------- # Sets up the project environment for python scripting using the export DYNACONF_COMPANY=Amazon # if a O3DE project isn't set use this gem export DYNACONF_O3DE_PROJECT=DccScriptingInterface export DYNACONF_PATH_O3DE_PROJECT=`pwd` export DYNACONF_O3DE_DEV=${PATH_O3DE_PROJECT}\..\..\..\.. # LY build folder export DYNACONF_PATH_O3DE_BUILD=${O3DE_DEV}\build export DYNACONF_PATH_O3DE_BIN=${PATH_O3DE_BUILD}\bin\profile # default IDE and debug settings #export DYNACONF_DCCSI_GDEBUG=false #export DYNACONF_DCCSI_DEV_MODE=false export DYNACONF_DCCSI_GDEBUGGER=WING export DYNACONF_DCCSI_LOGLEVEL=20 # defaults for DccScriptingInterface (DCCsi) export DYNACONF_PATH_DCCSIG=${O3DE_DEV}\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface # set up default python interpreter (O3DE) # we may want to entirely remove these and rely on config.py to dynamically set up # however VScode can be configured with a .env so might be valueable to keep export DYNACONF_DCCSI_PY_VERSION_MAJOR=3 export DYNACONF_DCCSI_PY_VERSION_MINOR=7 export DYNACONF_DCCSI_PY_VERSION_RELEASE=11 # To Do: probably move the folder below into the /SDK folder? export DYNACONF_PATH_DCCSI_PYTHON=${PATH_DCCSIG}\3rdParty\Python # add access to a Lib location that matches the py version (3.7.x) # switch this for other python version like (2.7.x) for Maya export DYNACONF_PATH_DCCSI_PYTHON_LIB=${PATH_DCCSI_PYTHON}\Lib\${DCCSI_PY_VERSION_MAJOR}.x\${DCCSI_PY_VERSION_MAJOR}.${DCCSI_PY_VERSION_MINOR}.x\site-packages # TO DO: figure out how to best deal with OS folder (i.e. 'windows') export DYNACONF_PATH_O3DE_PYTHON_INSTALL=${O3DE_DEV}\python export DYNACONF_DCCSI_PY_BASE=${PATH_O3DE_PYTHON_INSTALL}\python.cmd # set up Qt / PySide2 # TO DO: These should NOT be set in the global env as they will cause conflicts # with other Qt apps (like DCC tools), only set in local.env, or modify config.py # for utils/tools/apps that need them ( see config.init_ly_pyside() ) #export DYNACONF_QTFORPYTHON_PATH=${O3DE_DEV}\Gems\QtForPython\3rdParty\pyside2\windows\release #export DYNACONF_QT_PLUGIN_PATH=${PATH_O3DE_BUILD}\bin\profile\EditorPlugins #export DYNACONF_QT_QPA_PLATFORM_PLUGIN_PATH=${PATH_O3DE_BUILD}\bin\profile\EditorPlugins\platforms