/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace Null { void ReflectSystemComponent::Reflect(AZ::ReflectContext* context) { if (SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1); } PipelineLayoutDescriptor::Reflect(context); ShaderStageFunction::Reflect(context); } } }