/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include namespace UnitTest { using namespace AZ; void ThreadTester::Dispatch(size_t threadCountMax, ThreadFunction threadFunction) { AZStd::mutex mutex; AZStd::vector threads; AZStd::atomic threadCount(threadCountMax); AZStd::condition_variable cv; for (size_t i = 0; i < threadCountMax; ++i) { threads.emplace_back([threadFunction, &threadCount, &cv, i]() { threadFunction(i); threadCount--; cv.notify_one(); }); } bool timedOut = false; // Used to detect a deadlock. If we wait for more than 5 seconds, it's likely a deadlock has occurred while (threadCount > 0 && !timedOut) { AZStd::unique_lock lock(mutex); timedOut = (AZStd::cv_status::timeout == cv.wait_until(lock, AZStd::chrono::system_clock::now() + AZStd::chrono::seconds(5))); } EXPECT_TRUE(threadCount == 0); for (auto& thread : threads) { thread.join(); } } }