/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace UnitTest { class ShaderResourceGroup : public AZ::RHI::ShaderResourceGroup { public: AZ_CLASS_ALLOCATOR(ShaderResourceGroup, AZ::SystemAllocator, 0); }; class ShaderResourceGroupPool : public AZ::RHI::ShaderResourceGroupPool { public: AZ_CLASS_ALLOCATOR(ShaderResourceGroupPool, AZ::SystemAllocator, 0); private: AZ::RHI::ResultCode InitInternal(AZ::RHI::Device&, const AZ::RHI::ShaderResourceGroupPoolDescriptor&) override; void ShutdownInternal() override; AZ::RHI::ResultCode InitGroupInternal(AZ::RHI::ShaderResourceGroup& shaderResourceGroupBase) override; AZ::RHI::ResultCode CompileGroupInternal( AZ::RHI::ShaderResourceGroup& groupBase, const AZ::RHI::ShaderResourceGroupData& groupData) override; void ShutdownResourceInternal(AZ::RHI::Resource& resourceBase) override; }; }