/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace UnitTest { using namespace AZ; void Scope::InitInternal() { AZ_Assert(IsInitialized() == false, "Is initialized!"); } void Scope::ActivateInternal() { AZ_Assert(IsActive() == false, "Is Active"); } void Scope::CompileInternal([[maybe_unused]] AZ::RHI::Device& device) { for (const AZ::RHI::ScopeAttachment* scopeAttachment : GetAttachments()) { ValidateBinding(scopeAttachment); } } void Scope::DeactivateInternal() { AZ_Assert(IsActive(), "Is not active"); } void Scope::ShutdownInternal() { AZ_Assert(IsInitialized(), "Is not initialized"); } void Scope::ValidateBinding(const AZ::RHI::ScopeAttachment* scopeAttachment) { ASSERT_TRUE(&scopeAttachment->GetScope() == this); const AZ::RHI::FrameAttachment& attachment = scopeAttachment->GetFrameAttachment(); bool found = false; for ( const AZ::RHI::ScopeAttachment* search = attachment.GetFirstScopeAttachment(); search; search = search->GetNext()) { if (search == scopeAttachment) { found = true; break; } } ASSERT_TRUE(found); } }