/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace RHI { HeapMemoryTransfer::HeapMemoryTransfer(const HeapMemoryTransfer& rhs) { *this = rhs; } HeapMemoryTransfer& HeapMemoryTransfer::operator=(const HeapMemoryTransfer& rhs) { m_bytesPerFrame = rhs.m_bytesPerFrame.load(); m_accumulatedInBytes = rhs.m_accumulatedInBytes; return *this; } HeapMemoryUsage::HeapMemoryUsage(const HeapMemoryUsage& rhs) { *this = rhs; } HeapMemoryUsage& HeapMemoryUsage::operator=(const HeapMemoryUsage& rhs) { m_budgetInBytes = rhs.m_budgetInBytes; m_reservedInBytes = rhs.m_reservedInBytes.load(); m_residentInBytes = rhs.m_residentInBytes.load(); return *this; } } }