/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include struct VertexInput { float3 m_position : POSITION; }; struct VertexOutput { float4 m_position : SV_Position; }; VertexOutput MainVS(VertexInput input) { const float4x4 worldMatrix = ObjectSrg::GetWorldMatrix(); VertexOutput output; const float3 worldPosition = mul(worldMatrix, float4(input.m_position, 1.0)).xyz; output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0)); return output; }