/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include ShaderResourceGroup PassSrg : SRG_PerPass { Texture2D m_framebuffer; Sampler LinearSampler { MinFilter = Linear; MagFilter = Linear; MipFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; } PSOutput MainPS(VSOutput IN) { PSOutput Out; float3 color = PassSrg::m_framebuffer.Sample(PassSrg::LinearSampler, IN.m_texCoord).rgb; // Convert to ACEScg color space float3 acescg = mul(XYZToAP1Mat, mul(D65ToD60Cat, mul(SRGBToXYZMat, color.rgb))); Out.m_color.rgb = acescg; Out.m_color.a = 1.0; return Out; }