/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include struct VSInput { float3 m_position : POSITION; }; struct VSDepthOutput { precise float4 m_position : SV_Position; }; VSDepthOutput DepthPassVS(VSInput IN) { VSDepthOutput OUT; float4x4 objectToWorld = ObjectSrg::GetWorldMatrix(); float4 worldPosition = mul(objectToWorld, float4(IN.m_position, 1.0)); OUT.m_position = mul(ViewSrg::m_viewProjectionMatrix, worldPosition); return OUT; }