{ "Type": "JsonSerialization", "Version": 1, "ClassName": "PassAsset", "ClassData": { "PassTemplate": { "Name": "ReflectionScreenSpaceCompositePassTemplate", "PassClass": "ReflectionScreenSpaceCompositePass", "Slots": [ { "Name": "ReflectionInput", "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, { "Name": "DownsampledDepthInput", "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, { "Name": "NormalInput", "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, { "Name": "SpecularF0Input", "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, { "Name": "DepthStencilTextureInput", "SlotType": "Input", "ScopeAttachmentUsage": "Shader", "ImageViewDesc": { "AspectFlags": [ "Depth" ] } }, { "Name": "PreviousFrameInputOutput", "SlotType": "InputOutput", "ScopeAttachmentUsage": "Shader" }, { "Name": "DepthStencilInput", "SlotType": "Input", "ScopeAttachmentUsage": "DepthStencil", "ImageViewDesc": { "AspectFlags": [ "Stencil" ] } }, { "Name": "Output", "SlotType": "Output", "ScopeAttachmentUsage": "RenderTarget" } ], "PassData": { "$type": "FullscreenTrianglePassData", "ShaderAsset": { "FilePath": "Shaders/Reflections/ReflectionScreenSpaceComposite.shader" }, "PipelineViewTag": "MainCamera" } } } }