/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "Cry_Color.h" #include // Description: // 2D Texture coordinates used by CMesh. struct SMeshTexCoord { SMeshTexCoord() {} private: float s, t; public: bool IsEquivalent(const SMeshTexCoord& other, float epsilon = 0.00005f) const { return (fabs_tpl(s - other.s) <= epsilon) && (fabs_tpl(t - other.t) <= epsilon); } ILINE Vec2 GetUV() const { return Vec2(s, t); } }; // Description: // RGBA Color description structure used by CMesh. struct SMeshColor { SMeshColor() {} private: uint8 r, g, b, a; public: explicit SMeshColor(uint8 otherr, uint8 otherg, uint8 otherb, uint8 othera) { r = otherr; g = otherg; b = otherb; a = othera; } };