/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include struct VertexInput { float3 m_position : POSITION; float2 m_uv : UV0; }; struct VertexOutput { float4 m_position : SV_Position; float2 m_uv : UV0; }; VertexOutput MainVS(VertexInput input) { VertexOutput output; float3 worldPosition = mul(ObjectSrg::GetWorldMatrix(), float4(input.m_position, 1)).xyz; output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0)); output.m_uv = input.m_uv; return output; } struct PixelOutput { float4 m_color : SV_Target0; }; PixelOutput MainPS(VertexOutput input) { PixelOutput output; output.m_color = float4(input.m_uv, 0, 1); return output; }