@echo off REM REM Copyright (c) Contributors to the Open 3D Engine Project REM REM SPDX-License-Identifier: Apache-2.0 OR MIT REM For complete copyright and license terms please see the LICENSE at the root of this distribution. REM REM :: Sets up environment for O3DE DCC tools and code access :: Set up window TITLE O3DE Asset Gem :: Use obvious color to prevent confusion (Grey with Yellow Text) COLOR 8E :: Skip initialization if already completed IF "%O3DE_PROJ_ENV_INIT%"=="1" GOTO :END_OF_FILE :: Store current dir %~d0 cd %~dp0 PUSHD %~dp0 :: Put you project env vars and overrides in this file :: chanhe the relative path up to dev set ABS_PATH=%~dp0 :: project name as a str tag IF "%O3DE_PROJECT%"=="" ( for %%I in ("%~dp0.") do for %%J in ("%%~dpI.") do set O3DE_PROJECT=%%~nxJ ) echo. echo _____________________________________________________________________ echo. echo ~ Setting up O3DE %O3DE_PROJECT% Environment ... echo _____________________________________________________________________ echo. echo O3DE_PROJECT = %O3DE_PROJECT% :: if the user has set up a custom env call it :: this should allow the user to locally :: set env hooks like O3DE_DEV or O3DE_PROJECT_PATH IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat echo O3DE_DEV = %O3DE_DEV% :: Constant Vars (Global) :: global debug flag (propogates) :: The intent here is to set and globally enter a debug mode IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false) echo DCCSI_GDEBUG = %DCCSI_GDEBUG% :: initiates earliest debugger connection :: we support attaching to WingIDE... PyCharm and VScode in the future IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false) echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE% :: sets debugger, options: WING, PYCHARM IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING) echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER% :: Default level logger will handle :: Override this to control the setting :: CRITICAL:50 :: ERROR:40 :: WARNING:30 :: INFO:20 :: DEBUG:10 :: NOTSET:0 IF "%DCCSI_LOGLEVEL%"=="" (set DCCSI_LOGLEVEL=20) echo DCCSI_LOGLEVEL = %DCCSI_LOGLEVEL% :: Override the default maya version IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020) echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION% :: O3DE_PROJECT_PATH is ideally treated as a full path in the env launchers :: do to changes in o3de, external engine/project/gem folder structures, etc. IF "%O3DE_PROJECT_PATH%"=="" ( for %%i in ("%~dp0..") do set "O3DE_PROJECT_PATH=%%~fi" ) echo O3DE_PROJECT_PATH = %O3DE_PROJECT_PATH% :: Change to root O3DE dev dir IF "%O3DE_DEV%"=="" echo ~ You must set O3DE_DEV in a User_Env.bat to match your local engine repo! IF "%O3DE_DEV%"=="" echo ~ Using default O3DE_DEV=C:\Depot\o3de-engine IF "%O3DE_DEV%"=="" (set O3DE_DEV=C:\Depot\o3de-engine) echo O3DE_DEV = %O3DE_DEV% CALL %O3DE_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Tools\Dev\Windows\Env_Maya.bat :: Restore original directory popd :: Change to root dir CD /D %ABS_PATH% ::ENDLOCAL :: Set flag so we don't initialize dccsi environment twice SET O3DE_PROJ_ENV_INIT=1 GOTO END_OF_FILE :: Return to starting directory POPD :END_OF_FILE