/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace AZ { class CommandLine; class Entity; class ModuleEntity; class SerializeContext; struct Uuid; namespace SerializeContextTools { class Application; class SliceConverter : public Converter { public: static bool ConvertSliceFiles(Application& application); private: static bool ConnectToAssetProcessor(); static void DisconnectFromAssetProcessor(); static bool ConvertSliceFile(AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun); static bool ConvertSliceToPrefab( AZ::SerializeContext* serializeContext, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity); static void FixPrefabEntities(AZ::Entity& containerEntity, SliceComponent::EntityList& sliceEntities); static bool ConvertNestedSlices( SliceComponent* sliceComponent, AzToolsFramework::Prefab::Instance* sourceInstance, AZ::SerializeContext* serializeContext, bool isDryRun); static bool ConvertSliceInstance( AZ::SliceComponent::SliceInstance& instance, AZ::Data::Asset& sliceAsset, AzToolsFramework::Prefab::TemplateReference nestedTemplate, AzToolsFramework::Prefab::Instance* topLevelInstance); static void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId); static bool SavePrefab(AzToolsFramework::Prefab::TemplateId templateId); }; } // namespace SerializeContextTools } // namespace AZ