/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace EMStudio { enum CameraViewMode { FRONT, BACK, TOP, BOTTOM, LEFT, RIGHT, DEFAULT }; class AnimViewportRequests : public AZ::EBusTraits { public: static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; //! Reset the camera to initial state. virtual void ResetCamera() = 0; //! Set the camera view mode. virtual void SetCameraViewMode(CameraViewMode mode) = 0; }; using AnimViewportRequestBus = AZ::EBus; } // namespace EMStudio