/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include "DebugLibraryDefinition.h" #include "DrawText.h" #include "DrawTextNodeable.h" #include namespace ScriptCanvas { namespace Libraries { void Debug::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(1) ; AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("Debug", "")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Debug.png") ; } } } void Debug::InitNodeRegistry(NodeRegistry& nodeRegistry) { Library::AddNodeToRegistry(nodeRegistry); //Library::AddNodeToRegistry(nodeRegistry); } AZStd::vector Debug::GetComponentDescriptors() { return AZStd::vector({ Nodes::Debug::DrawTextNode::CreateDescriptor(), // Nodes::DrawTextNodeableNode::CreateDescriptor(), }); } } }