/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include namespace UnitTest { using namespace AZ; using namespace AZ::Render; class DecalTextureArrayTests : public UnitTest::AllocatorsTestFixture { public: void SetUp() override { UnitTest::AllocatorsTestFixture::SetUp(); } void TearDown() override { UnitTest::AllocatorsTestFixture::TearDown(); } }; TEST_F(DecalTextureArrayTests, TestPackingNothing) { AZ::Render::DecalTextureArray decalTextureArray; decalTextureArray.Pack(); auto nothing = decalTextureArray.GetPackedTexture(); EXPECT_EQ(nothing, nullptr); } // [GFX TODO][ATOM-5915] Add more comprehensive tests here involving packing StreamingImages }