/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace PhysX { /// Component that provides capsule shape collider. /// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own /// to create a static rigid body. class CapsuleColliderComponent : public BaseColliderComponent { public: using Configuration = Physics::CapsuleShapeConfiguration; AZ_COMPONENT(CapsuleColliderComponent, "{E0622390-4E66-43D5-8F2F-5A928C9D1DCC}", BaseColliderComponent); static void Reflect(AZ::ReflectContext* context); CapsuleColliderComponent() = default; // BaseColliderComponent void UpdateScaleForShapeConfigs() override; }; }