/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { namespace Render { struct EditorMeshStatsForLod final { AZ_RTTI(EditorMeshStatsForLod, "{626E3AEB-0F7A-4777-BAF1-2BBA8C1857ED}"); AZ_CLASS_ALLOCATOR(EditorMeshStatsForLod, SystemAllocator, 0); static void Reflect(ReflectContext* context); AZ::u32 m_meshCount = 0; AZ::u32 m_vertCount = 0; AZ::u32 m_triCount = 0; }; struct EditorMeshStats final { AZ_RTTI(EditorMeshStats, "{68D0D3EF-17BB-46EA-B98F-51355402CCD6}"); AZ_CLASS_ALLOCATOR(EditorMeshStats, SystemAllocator, 0); static void Reflect(ReflectContext* context); AZStd::string GetLodLabel(int index) const; AZStd::vector m_meshStatsForLod; }; } // namespace Render } // namespace AZ