/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include namespace AZ { namespace RPI { void MaterialSystem::Reflect(AZ::ReflectContext* context) { MaterialPropertyValue::Reflect(context); MaterialTypeAsset::Reflect(context); MaterialAsset::Reflect(context); MaterialPropertiesLayout::Reflect(context); MaterialFunctor::Reflect(context); LuaMaterialFunctor::Reflect(context); ReflectMaterialDynamicMetadata(context); } void MaterialSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers) { assetHandlers.emplace_back(MakeAssetHandler()); assetHandlers.emplace_back(MakeAssetHandler()); } void MaterialSystem::Init() { AZ::Data::InstanceHandler handler; handler.m_createFunction = [](Data::AssetData* materialAsset) { return Material::CreateInternal(*(azrtti_cast(materialAsset))); }; Data::InstanceDatabase::Create(azrtti_typeid(), handler); } void MaterialSystem::Shutdown() { Data::InstanceDatabase::Destroy(); } } // namespace RPI } // namespace AZ