/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef LUADEBUGGER_API_H #define LUADEBUGGER_API_H #include #include #pragma once namespace LUADebugger { class Messages : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // Bus configuration static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners. ////////////////////////////////////////////////////////////////////////// typedef AZ::EBus Bus; typedef Bus::Handler Handler; virtual ~Messages() {} }; }; #endif//LUADEBUGGER_API_H