/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "JsonDescriptor.h" #include namespace News { class Resource; //! ArticleDescriptor represents Resource as an article class ArticleDescriptor : public JsonDescriptor { public: explicit ArticleDescriptor(Resource& resource); //! If article was modified, call this to update resource data void Update() const; const QString& GetArticleStyle() const; void SetArticleStyle(const QString& style); const QString& GetImageId() const; void SetImageId(const QString& imageId); const QString& GetTitle() const; void SetTitle(const QString& title); const QString& GetBody() const; void SetBody(const QString& body); private: QString m_articleStyle = "default"; QString m_imageId; QString m_title; QString m_body; int m_order; }; }