/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// //! Interface class that a dynamic layout component needs to implement. A dynamic layout component //! clones a prototype element to achieve the desired number of children. The parent is resized //! accordingly class UiDynamicLayoutInterface : public AZ::ComponentBus { public: // member functions virtual ~UiDynamicLayoutInterface() {} //! Clone a prototype element or remove cloned elements to end up with the specified number of children virtual void SetNumChildElements(int numChildren) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiDynamicLayoutBus;