# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # include(cmake/FileUtil.cmake) set(CMAKE_INSTALL_MESSAGE NEVER) # Simplify messages to reduce output noise define_property(TARGET PROPERTY LY_INSTALL_GENERATE_RUN_TARGET BRIEF_DOCS "Defines if a \"RUN\" targets should be created when installing this target Gem" FULL_DOCS [[ Property which is set on targets that should generate a "RUN" target when installed. This \"RUN\" target helps to run the binary from the installed location directly from the IDE. ]] ) ly_set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME Core) cmake_path(RELATIVE_PATH CMAKE_RUNTIME_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE runtime_output_directory) cmake_path(RELATIVE_PATH CMAKE_LIBRARY_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE library_output_directory) # Anywhere CMAKE_INSTALL_PREFIX is used, it has to be escaped so it is baked into the cmake_install.cmake script instead # of baking the path. This is needed so `cmake --install --prefix ` works regardless of the CMAKE_INSTALL_PREFIX # used to generate the solution. # CMAKE_INSTALL_PREFIX is still used when building the INSTALL target set(install_output_folder "\${CMAKE_INSTALL_PREFIX}/${runtime_output_directory}/${PAL_PLATFORM_NAME}/$") #! ly_setup_target: Setup the data needed to re-create the cmake target commands for a single target function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_target_source_dir) # De-alias target name ly_de_alias_target(${ALIAS_TARGET_NAME} TARGET_NAME) # Get the target source directory relative to the LY root folder ly_get_engine_relative_source_dir(${absolute_target_source_dir} relative_target_source_dir) # get the component ID. if the property isn't set for the target, it will auto fallback to use CMAKE_INSTALL_DEFAULT_COMPONENT_NAME get_property(install_component TARGET ${TARGET_NAME} PROPERTY INSTALL_COMPONENT) # All include directories marked PUBLIC or INTERFACE will be installed. We dont use PUBLIC_HEADER because in order to do that # we need to set the PUBLIC_HEADER property of the target for all the headers we are exporting. After doing that, installing the # headers end up in one folder instead of duplicating the folder structure of the public/interface include directory. # Instead, we install them with install(DIRECTORY) get_target_property(include_directories ${TARGET_NAME} INTERFACE_INCLUDE_DIRECTORIES) if (include_directories) unset(public_headers) foreach(include_directory ${include_directories}) string(GENEX_STRIP ${include_directory} include_genex_expr) if(include_genex_expr STREQUAL include_directory) # only for cases where there are no generation expressions unset(current_public_headers) cmake_path(NORMAL_PATH include_directory) string(REGEX REPLACE "/$" "" include_directory "${include_directory}") cmake_path(IS_PREFIX LY_ROOT_FOLDER ${absolute_target_source_dir} NORMALIZE include_directory_child_of_o3de_root) if(NOT include_directory_child_of_o3de_root) # Include directory is outside of the O3DE root folder ${LY_ROOT_FOLDER}. # For the INSTALL step, the O3DE root folder must be a prefix of all include directories. continue() endif() unset(rel_include_dir) cmake_path(RELATIVE_PATH include_directory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE rel_include_dir) cmake_path(APPEND rel_include_dir "..") cmake_path(NORMAL_PATH rel_include_dir OUTPUT_VARIABLE destination_dir) install(DIRECTORY ${include_directory} DESTINATION ${destination_dir} COMPONENT ${install_component} FILES_MATCHING PATTERN *.h PATTERN *.hpp PATTERN *.inl PATTERN *.hxx PATTERN *.jinja # LyAutoGen files ) endif() endforeach() endif() # Get the output folders, archive is always the same, but runtime/library can be in subfolders defined per target cmake_path(RELATIVE_PATH CMAKE_ARCHIVE_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE archive_output_directory) get_target_property(target_runtime_output_directory ${TARGET_NAME} RUNTIME_OUTPUT_DIRECTORY) if(target_runtime_output_directory) cmake_path(RELATIVE_PATH target_runtime_output_directory BASE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} OUTPUT_VARIABLE target_runtime_output_subdirectory) endif() get_target_property(target_library_output_directory ${TARGET_NAME} LIBRARY_OUTPUT_DIRECTORY) if(target_library_output_directory) cmake_path(RELATIVE_PATH target_library_output_directory BASE_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} OUTPUT_VARIABLE target_library_output_subdirectory) endif() if(COMMAND ly_install_target_override) # Mac needs special handling because of a cmake issue ly_install_target_override(TARGET ${TARGET_NAME} ARCHIVE_DIR ${archive_output_directory} LIBRARY_DIR ${library_output_directory} RUNTIME_DIR ${runtime_output_directory} LIBRARY_SUBDIR ${target_library_output_subdirectory} RUNTIME_SUBDIR ${target_runtime_output_subdirectory} ) else() install( TARGETS ${TARGET_NAME} ARCHIVE DESTINATION ${archive_output_directory}/${PAL_PLATFORM_NAME}/$ COMPONENT ${install_component} LIBRARY DESTINATION ${library_output_directory}/${PAL_PLATFORM_NAME}/$/${target_library_output_subdirectory} COMPONENT ${install_component} RUNTIME DESTINATION ${runtime_output_directory}/${PAL_PLATFORM_NAME}/$/${target_runtime_output_subdirectory} COMPONENT ${install_component} ) endif() # CMakeLists.txt file string(REGEX MATCH "(.*)::(.*)$" match ${ALIAS_TARGET_NAME}) if(match) set(NAMESPACE_PLACEHOLDER "NAMESPACE ${CMAKE_MATCH_1}") set(NAME_PLACEHOLDER ${CMAKE_MATCH_2}) else() set(NAMESPACE_PLACEHOLDER "") set(NAME_PLACEHOLDER ${TARGET_NAME}) endif() get_target_property(should_create_helper ${TARGET_NAME} LY_INSTALL_GENERATE_RUN_TARGET) if(should_create_helper) set(NAME_PLACEHOLDER ${NAME_PLACEHOLDER}.Imported) endif() set(TARGET_TYPE_PLACEHOLDER "") get_target_property(target_type ${TARGET_NAME} TYPE) # Remove the _LIBRARY since we dont need to pass that to ly_add_targets string(REPLACE "_LIBRARY" "" TARGET_TYPE_PLACEHOLDER ${target_type}) # For HEADER_ONLY libs we end up generating "INTERFACE" libraries, need to specify HEADERONLY instead string(REPLACE "INTERFACE" "HEADERONLY" TARGET_TYPE_PLACEHOLDER ${TARGET_TYPE_PLACEHOLDER}) # In non-monolithic mode, gem targets are MODULE libraries, In monolithic mode gem targets are STATIC libraries set(GEM_LIBRARY_TYPES "MODULE" "STATIC") if(TARGET_TYPE_PLACEHOLDER IN_LIST GEM_LIBRARY_TYPES) get_target_property(gem_module ${TARGET_NAME} GEM_MODULE) if(gem_module) set(TARGET_TYPE_PLACEHOLDER "GEM_MODULE") endif() endif() string(REPEAT " " 12 PLACEHOLDER_INDENT) get_target_property(COMPILE_DEFINITIONS_PLACEHOLDER ${TARGET_NAME} INTERFACE_COMPILE_DEFINITIONS) if(COMPILE_DEFINITIONS_PLACEHOLDER) set(COMPILE_DEFINITIONS_PLACEHOLDER "${PLACEHOLDER_INDENT}${COMPILE_DEFINITIONS_PLACEHOLDER}") list(JOIN COMPILE_DEFINITIONS_PLACEHOLDER "\n${PLACEHOLDER_INDENT}" COMPILE_DEFINITIONS_PLACEHOLDER) else() unset(COMPILE_DEFINITIONS_PLACEHOLDER) endif() # Includes need additional processing to add the install root if(include_directories) foreach(include ${include_directories}) string(GENEX_STRIP ${include} include_genex_expr) if(include_genex_expr STREQUAL include) # only for cases where there are no generation expressions # Make the include path relative to the source dir where the target will be declared cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include) string(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${target_include}\n") endif() endforeach() endif() string(REPEAT " " 8 PLACEHOLDER_INDENT) get_target_property(RUNTIME_DEPENDENCIES_PLACEHOLDER ${TARGET_NAME} MANUALLY_ADDED_DEPENDENCIES) if(RUNTIME_DEPENDENCIES_PLACEHOLDER) # not found properties return the name of the variable with a "-NOTFOUND" at the end, here we set it to empty if not found set(RUNTIME_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${RUNTIME_DEPENDENCIES_PLACEHOLDER}") list(JOIN RUNTIME_DEPENDENCIES_PLACEHOLDER "\n${PLACEHOLDER_INDENT}" RUNTIME_DEPENDENCIES_PLACEHOLDER) else() unset(RUNTIME_DEPENDENCIES_PLACEHOLDER) endif() string(REPEAT " " 12 PLACEHOLDER_INDENT) get_target_property(inteface_build_dependencies_props ${TARGET_NAME} INTERFACE_LINK_LIBRARIES) unset(INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER) if(inteface_build_dependencies_props) foreach(build_dependency ${inteface_build_dependencies_props}) # Skip wrapping produced when targets are not created in the same directory if(NOT ${build_dependency} MATCHES "^::@") list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}") endif() endforeach() endif() # We also need to pass the private link libraries since we will use that to generate the runtime dependencies get_target_property(private_build_dependencies_props ${TARGET_NAME} LINK_LIBRARIES) if(private_build_dependencies_props) foreach(build_dependency ${private_build_dependencies_props}) # Skip wrapping produced when targets are not created in the same directory if(NOT ${build_dependency} MATCHES "^::@") list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}") endif() endforeach() endif() list(REMOVE_DUPLICATES INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER) list(JOIN INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "\n" INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER) string(REPEAT " " 8 PLACEHOLDER_INDENT) # If a target has an LY_PROJECT_NAME property, forward that property to new target get_target_property(target_project_association ${TARGET_NAME} LY_PROJECT_NAME) if(target_project_association) list(APPEND TARGET_PROPERTIES_PLACEHOLDER "${PLACEHOLDER_INDENT}LY_PROJECT_NAME ${target_project_association}") endif() # If the target is an executable/application, add a custom target so we can debug the target in project-centric workflow if(should_create_helper) string(REPLACE ".Imported" "" RUN_TARGET_NAME ${NAME_PLACEHOLDER}) set(target_types_with_debugging_helper EXECUTABLE APPLICATION) if(NOT target_type IN_LIST target_types_with_debugging_helper) message(FATAL_ERROR "Cannot generate a RUN target for ${TARGET_NAME}, type is ${target_type}") endif() set(TARGET_RUN_HELPER "add_custom_target(${RUN_TARGET_NAME}) set_target_properties(${RUN_TARGET_NAME} PROPERTIES FOLDER \"O3DE_SDK\" VS_DEBUGGER_COMMAND \$> VS_DEBUGGER_COMMAND_ARGUMENTS \"--project-path=\${LY_DEFAULT_PROJECT_PATH}\" )" ) endif() # Config file set(target_file_contents "# Generated by O3DE install\n\n") if(NOT target_type STREQUAL INTERFACE_LIBRARY) unset(target_location) set(runtime_types EXECUTABLE APPLICATION) if(target_type IN_LIST runtime_types) set(target_location "\${LY_ROOT_FOLDER}/${runtime_output_directory}/${PAL_PLATFORM_NAME}/$/${target_runtime_output_subdirectory}/$") elseif(target_type STREQUAL MODULE_LIBRARY) set(target_location "\${LY_ROOT_FOLDER}/${library_output_directory}/${PAL_PLATFORM_NAME}/$/${target_library_output_subdirectory}/$") elseif(target_type STREQUAL SHARED_LIBRARY) string(APPEND target_file_contents "set_property(TARGET ${NAME_PLACEHOLDER} APPEND_STRING PROPERTY IMPORTED_IMPLIB $<$$:\"\${LY_ROOT_FOLDER}/${archive_output_directory}/${PAL_PLATFORM_NAME}/$/$\"$ ) ") string(APPEND target_file_contents "set_property(TARGET ${NAME_PLACEHOLDER} PROPERTY IMPORTED_IMPLIB_$> \"\${LY_ROOT_FOLDER}/${archive_output_directory}/${PAL_PLATFORM_NAME}/$/$\" ) ") set(target_location "\${LY_ROOT_FOLDER}/${library_output_directory}/${PAL_PLATFORM_NAME}/$/${target_library_output_subdirectory}/$") else() # STATIC_LIBRARY, OBJECT_LIBRARY, INTERFACE_LIBRARY set(target_location "\${LY_ROOT_FOLDER}/${archive_output_directory}/${PAL_PLATFORM_NAME}/$/$") endif() if(target_location) string(APPEND target_file_contents "set_property(TARGET ${NAME_PLACEHOLDER} APPEND_STRING PROPERTY IMPORTED_LOCATION $<$$:${target_location}$ ) set_property(TARGET ${NAME_PLACEHOLDER} PROPERTY IMPORTED_LOCATION_$> ${target_location} ) ") endif() endif() set(target_install_source_dir ${CMAKE_CURRENT_BINARY_DIR}/install/${relative_target_source_dir}) file(GENERATE OUTPUT "${target_install_source_dir}/${NAME_PLACEHOLDER}_$.cmake" CONTENT "${target_file_contents}") install(FILES "${target_install_source_dir}/${NAME_PLACEHOLDER}_$.cmake" DESTINATION ${relative_target_source_dir} COMPONENT ${install_component} ) # Since a CMakeLists.txt could contain multiple targets, we generate it in a folder per target ly_file_read(${LY_ROOT_FOLDER}/cmake/install/InstalledTarget.in target_cmakelists_template) string(CONFIGURE ${target_cmakelists_template} output_cmakelists_data @ONLY) set(${OUTPUT_CONFIGURED_TARGET} ${output_cmakelists_data} PARENT_SCOPE) endfunction() #! ly_setup_subdirectories: setups all targets on a per directory basis function(ly_setup_subdirectories) get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES) foreach(target_subdirectory IN LISTS all_subdirectories) ly_setup_subdirectory(${target_subdirectory}) endforeach() endfunction() #! ly_setup_subdirectory: setup all targets in the subdirectory function(ly_setup_subdirectory absolute_target_source_dir) ly_get_engine_relative_source_dir(${absolute_target_source_dir} relative_target_source_dir) # The builtin BUILDSYSTEM_TARGETS property isn't being used here as that returns the de-alised # TARGET and we need the alias namespace for recreating the CMakeLists.txt in the install layout get_property(ALIAS_TARGETS_NAME DIRECTORY ${absolute_target_source_dir} PROPERTY LY_DIRECTORY_TARGETS) foreach(ALIAS_TARGET_NAME IN LISTS ALIAS_TARGETS_NAME) ly_setup_target(configured_target ${ALIAS_TARGET_NAME} ${absolute_target_source_dir}) string(APPEND all_configured_targets "${configured_target}") endforeach() ly_setup_subdirectory_create_alias("${absolute_target_source_dir}" CREATE_ALIASES_PLACEHOLDER) ly_setup_subdirectory_set_gem_variant_to_load("${absolute_target_source_dir}" GEM_VARIANT_TO_LOAD_PLACEHOLDER) ly_setup_subdirectory_enable_gems("${absolute_target_source_dir}" ENABLE_GEMS_PLACEHOLDER) ly_file_read(${LY_ROOT_FOLDER}/cmake/install/Copyright.in cmake_copyright_comment) # Initialize the target install source directory to path underneath the current binary directory set(target_install_source_dir ${CMAKE_CURRENT_BINARY_DIR}/install/${relative_target_source_dir}) # Write out all the aggregated ly_add_target function calls and the final ly_create_alias() calls to the target CMakeLists.txt file(WRITE ${target_install_source_dir}/CMakeLists.txt "${cmake_copyright_comment}" "${all_configured_targets}" "\n" "${CREATE_ALIASES_PLACEHOLDER}" "${GEM_VARIANT_TO_LOAD_PLACEHOLDER}" "${ENABLE_GEMS_PLACEHOLDER}" ) # get the component ID. if the property isn't set for the directory, it will auto fallback to use CMAKE_INSTALL_DEFAULT_COMPONENT_NAME get_property(install_component DIRECTORY ${absolute_target_source_dir} PROPERTY INSTALL_COMPONENT) install(FILES "${target_install_source_dir}/CMakeLists.txt" DESTINATION ${relative_target_source_dir} COMPONENT ${install_component} ) endfunction() #! ly_setup_o3de_install: orchestrates the installation of the different parts. This is the entry point from the root CMakeLists.txt function(ly_setup_o3de_install) ly_setup_subdirectories() ly_setup_cmake_install() ly_setup_runtime_dependencies() ly_setup_assets() # Misc install(FILES ${LY_ROOT_FOLDER}/ctest_pytest.ini ${LY_ROOT_FOLDER}/LICENSE.txt ${LY_ROOT_FOLDER}/README.md DESTINATION . ) endfunction() #! ly_setup_cmake_install: install the "cmake" folder function(ly_setup_cmake_install) install(DIRECTORY "${LY_ROOT_FOLDER}/cmake" DESTINATION . PATTERN "__pycache__" EXCLUDE REGEX "Findo3de.cmake" EXCLUDE REGEX "Platform\/.*\/BuiltInPackages_.*\.cmake" EXCLUDE ) # Transform the LY_EXTERNAL_SUBDIRS list into a json array set(indent " ") foreach(external_subdir ${LY_EXTERNAL_SUBDIRS}) cmake_path(RELATIVE_PATH external_subdir BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE engine_rel_external_subdir) list(APPEND relative_external_subdirs "\"${engine_rel_external_subdir}\"") endforeach() list(JOIN relative_external_subdirs ",\n${indent}" LY_INSTALL_EXTERNAL_SUBDIRS) # Read the "templates" key from the source engine.json o3de_read_json_array(engine_templates ${LY_ROOT_FOLDER}/engine.json "templates") foreach(template_path ${engine_templates}) list(APPEND relative_templates "\"${template_path}\"") endforeach() list(JOIN relative_templates ",\n${indent}" LY_INSTALL_TEMPLATES) configure_file(${LY_ROOT_FOLDER}/cmake/install/engine.json.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/engine.json @ONLY) install( FILES "${LY_ROOT_FOLDER}/CMakeLists.txt" "${CMAKE_CURRENT_BINARY_DIR}/cmake/engine.json" DESTINATION . ) # Collect all Find files that were added with ly_add_external_target_path unset(additional_find_files) get_property(additional_module_paths GLOBAL PROPERTY LY_ADDITIONAL_MODULE_PATH) foreach(additional_module_path ${additional_module_paths}) unset(find_files) file(GLOB find_files "${additional_module_path}/Find*.cmake") list(APPEND additional_find_files "${find_files}") endforeach() install(FILES ${additional_find_files} DESTINATION cmake/3rdParty ) # Findo3de.cmake file: we generate a different Findo3de.camke file than the one we have in cmake. This one is going to expose all # targets that are pre-built unset(FIND_PACKAGES_PLACEHOLDER) # Add to the FIND_PACKAGES_PLACEHOLDER all directories in which ly_add_target were called in get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES) foreach(target_subdirectory IN LISTS all_subdirectories) cmake_path(RELATIVE_PATH target_subdirectory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE relative_target_subdirectory) string(APPEND FIND_PACKAGES_PLACEHOLDER " add_subdirectory(${relative_target_subdirectory})\n") endforeach() configure_file(${LY_ROOT_FOLDER}/cmake/install/Findo3de.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake @ONLY) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake" DESTINATION cmake ) # BuiltInPackage_.cmake: since associations could happen in any cmake file across the engine. We collect # all the associations in ly_associate_package and then generate them into BuiltInPackages_.cmake. This # will consolidate all associations in one file get_property(all_package_names GLOBAL PROPERTY LY_PACKAGE_NAMES) set(builtinpackages "# Generated by O3DE install\n\n") foreach(package_name IN LISTS all_package_names) get_property(package_hash GLOBAL PROPERTY LY_PACKAGE_HASH_${package_name}) get_property(targets GLOBAL PROPERTY LY_PACKAGE_TARGETS_${package_name}) string(APPEND builtinpackages "ly_associate_package(PACKAGE_NAME ${package_name} TARGETS ${targets} PACKAGE_HASH ${package_hash})\n") endforeach() set(pal_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) file(GENERATE OUTPUT ${pal_builtin_file} CONTENT ${builtinpackages} ) install(FILES "${pal_builtin_file}" DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME} ) endfunction() #! ly_setup_runtime_dependencies: install runtime dependencies function(ly_setup_runtime_dependencies) # Common functions used by the bellow code if(COMMAND ly_install_code_function_override) ly_install_code_function_override() else() install(CODE "function(ly_copy source_file target_directory) file(COPY \"\${source_file}\" DESTINATION \"\${target_directory}\" FILE_PERMISSIONS ${LY_COPY_PERMISSIONS}) endfunction()" ) endif() unset(runtime_commands) get_property(all_targets GLOBAL PROPERTY LY_ALL_TARGETS) foreach(alias_target IN LISTS all_targets) ly_de_alias_target(${alias_target} target) # Exclude targets that dont produce runtime outputs get_target_property(target_type ${target} TYPE) if(NOT target_type IN_LIST LY_TARGET_TYPES_WITH_RUNTIME_OUTPUTS) continue() endif() get_target_property(target_runtime_output_directory ${target} RUNTIME_OUTPUT_DIRECTORY) if(target_runtime_output_directory) cmake_path(RELATIVE_PATH target_runtime_output_directory BASE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} OUTPUT_VARIABLE target_runtime_output_subdirectory) endif() # runtime dependencies that need to be copied to the output set(target_file_dir "${install_output_folder}/${target_runtime_output_subdirectory}") ly_get_runtime_dependencies(runtime_dependencies ${target}) foreach(runtime_dependency ${runtime_dependencies}) unset(runtime_command) unset(runtime_depend) # unused, but required to be passed to ly_get_runtime_dependency_command ly_get_runtime_dependency_command(runtime_command runtime_depend ${runtime_dependency}) string(CONFIGURE "${runtime_command}" runtime_command @ONLY) list(APPEND runtime_commands ${runtime_command}) endforeach() endforeach() list(REMOVE_DUPLICATES runtime_commands) list(JOIN runtime_commands " " runtime_commands_str) # the spaces are just to see the right identation in the cmake_install.cmake file install(CODE "${runtime_commands_str}") endfunction() #! ly_setup_assets: install asset directories required by the engine function(ly_setup_assets) # Gem Source Assets and configuration files # Find all gem directories relative to the CMake Source Dir # This first loop is to filter out transient and .gitignore'd folders that should be added to # the install layout from the root directory. Such as /Cache. # This is also done to avoid globbing thousands of files in subdirectories that shouldn't # be processed. foreach(gem_candidate_dir IN LISTS LY_EXTERNAL_SUBDIRS LY_PROJECTS) file(REAL_PATH ${gem_candidate_dir} gem_candidate_dir BASE_DIRECTORY ${LY_ROOT_FOLDER}) # Don't recurse immediately in order to exclude transient source artifacts file(GLOB external_subdir_files LIST_DIRECTORIES TRUE "${gem_candidate_dir}/*" ) # Exclude transient artifacts that shouldn't be copied to the install layout list(FILTER external_subdir_files EXCLUDE REGEX "/([Bb]uild|[Cc]ache|[Uu]ser)$") # Storing a "mapping" of gem candidate directories, to external_subdirectory files using # a DIRECTORY property for the "value" and the GLOBAL property for the "key" set_property(DIRECTORY ${gem_candidate_dir} APPEND PROPERTY directory_filtered_asset_paths "${external_subdir_files}") set_property(GLOBAL APPEND PROPERTY global_gem_candidate_dirs_prop ${gem_candidate_dir}) endforeach() # Iterate over each gem candidate directories and read populate a directory property # containing the files to copy over get_property(gem_candidate_dirs GLOBAL PROPERTY global_gem_candidate_dirs_prop) foreach(gem_candidate_dir IN LISTS gem_candidate_dirs) get_property(filtered_asset_paths DIRECTORY ${gem_candidate_dir} PROPERTY directory_filtered_asset_paths) ly_get_last_path_segment_concat_sha256(${gem_candidate_dir} last_gem_root_path_segment) # Check if the gem is a subdirectory of the engine cmake_path(IS_PREFIX LY_ROOT_FOLDER ${gem_candidate_dir} is_gem_subdirectory_of_engine) # At this point the filtered_assets_paths contains the list of all directories and files # that are non-excluded candidates that can be scanned for target directories and files # to copy over to the install layout foreach(filtered_asset_path IN LISTS filtered_asset_paths) if(IS_DIRECTORY ${filtered_asset_path}) file(GLOB_RECURSE recurse_assets_paths LIST_DIRECTORIES TRUE "${filtered_asset_path}/*" ) set(gem_file_paths ${recurse_assets_paths}) # Make sure to prepend the current path iteration to the gem_dirs_path to filter set(gem_dir_paths ${filtered_asset_path} ${recurse_assets_paths}) # Gather directories to copy over # Currently only the Assets, Registry and Config directories are copied over list(FILTER gem_dir_paths INCLUDE REGEX "/(Assets|Registry|Config|Editor/Scripts)$") set_property(DIRECTORY ${gem_candidate_dir} APPEND PROPERTY gems_assets_paths ${gem_dir_paths}) else() set(gem_file_paths ${filtered_asset_path}) endif() # Gather files to copy over # Currently only the gem.json file is copied over list(FILTER gem_file_paths INCLUDE REGEX "/(gem.json|preview.png)$") set_property(DIRECTORY ${gem_candidate_dir} APPEND PROPERTY gems_assets_paths "${gem_file_paths}") endforeach() # gem directories and files to install get_property(gems_assets_paths DIRECTORY ${gem_candidate_dir} PROPERTY gems_assets_paths) foreach(gem_absolute_path IN LISTS gems_assets_paths) if(is_gem_subdirectory_of_engine) cmake_path(RELATIVE_PATH gem_absolute_path BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE gem_install_dest_dir) else() # The gem resides outside of the LY_ROOT_FOLDER, so the destination is made relative to the # gem candidate directory and placed under the "External" directory" # directory cmake_path(RELATIVE_PATH gem_absolute_path BASE_DIRECTORY ${gem_candidate_dir} OUTPUT_VARIABLE gem_relative_path) unset(gem_install_dest_dir) cmake_path(APPEND gem_install_dest_dir "External" ${last_gem_root_path_segment} ${gem_relative_path}) endif() cmake_path(GET gem_install_dest_dir PARENT_PATH gem_install_dest_dir) if (NOT gem_install_dest_dir) cmake_path(SET gem_install_dest_dir .) endif() if(IS_DIRECTORY ${gem_absolute_path}) install(DIRECTORY "${gem_absolute_path}" DESTINATION ${gem_install_dest_dir}) elseif (EXISTS ${gem_absolute_path}) install(FILES ${gem_absolute_path} DESTINATION ${gem_install_dest_dir}) endif() endforeach() endforeach() endfunction() #! ly_setup_subdirectory_create_alias: Replicates the call to the `ly_create_alias` function #! within the generated CMakeLists.txt in the same relative install layout directory function(ly_setup_subdirectory_create_alias absolute_target_source_dir output_script) # Replicate the create_alias() calls made in the SOURCE_DIR into the generated CMakeLists.txt string(JOIN "\n" create_alias_template "if(NOT TARGET @alias_name@)" " ly_create_alias(@create_alias_args@)" "endif()" "") unset(${output_script} PARENT_SCOPE) get_property(create_alias_args_list DIRECTORY ${absolute_target_source_dir} PROPERTY LY_CREATE_ALIAS_ARGUMENTS) foreach(create_alias_args IN LISTS create_alias_args_list) # Create a list out of the comma separated arguments and store it into the same variable string(REPLACE "," ";" create_alias_args ${create_alias_args}) # The first argument of the create alias argument list is the ALIAS NAME so pop it from the list # It is used to protect against registering the same alias twice list(POP_FRONT create_alias_args alias_name) string(CONFIGURE "${create_alias_template}" create_alias_command @ONLY) string(APPEND create_alias_calls ${create_alias_command}) endforeach() set(${output_script} ${create_alias_calls} PARENT_SCOPE) endfunction() #! ly_setup_subdirectory_set_gem_variant_to_load: Replicates the call to the `ly_set_gem_variant_to_load` function #! within the generated CMakeLists.txt in the same relative install layout directory function(ly_setup_subdirectory_set_gem_variant_to_load absolute_target_source_dir output_script) # Replicate the ly_set_gem_variant_to_load() calls made in the SOURCE_DIR for into the generated CMakeLists.txt set(set_gem_variant_args_template "ly_set_gem_variant_to_load(@set_gem_variant_args@)\n") unset(${output_script} PARENT_SCOPE) get_property(set_gem_variant_args_lists DIRECTORY ${absolute_target_source_dir} PROPERTY LY_SET_GEM_VARIANT_TO_LOAD_ARGUMENTS) foreach(set_gem_variant_args IN LISTS set_gem_variant_args_lists) string(CONFIGURE "${set_gem_variant_args_template}" set_gem_variant_to_load_command @ONLY) string(APPEND set_gem_variant_calls ${set_gem_variant_to_load_command}) endforeach() set(${output_script} ${set_gem_variant_calls} PARENT_SCOPE) endfunction() #! ly_setup_subdirectory_enable_gems: Replicates the call to the `ly_enable_gems` function #! within the generated CMakeLists.txt in the same relative install layout directory function(ly_setup_subdirectory_enable_gems absolute_target_source_dir output_script) # Replicate the ly_set_gem_variant_to_load() calls made in the SOURCE_DIR into the generated CMakeLists.txt set(enable_gems_template "ly_enable_gems(@enable_gems_args@)\n") unset(${output_script} PARENT_SCOPE) get_property(enable_gems_args_list DIRECTORY ${absolute_target_source_dir} PROPERTY LY_ENABLE_GEMS_ARGUMENTS) foreach(enable_gems_args IN LISTS enable_gems_args_list) string(CONFIGURE "${enable_gems_template}" enable_gems_command @ONLY) string(APPEND enable_gems_calls ${enable_gems_command}) endforeach() set(${output_script} ${enable_gems_calls} PARENT_SCOPE) endfunction()