# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # ly_add_target( NAME SceneProcessing ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE} NAMESPACE Gem FILES_CMAKE sceneprocessing_files.cmake INCLUDE_DIRECTORIES PUBLIC Include BUILD_DEPENDENCIES PRIVATE AZ::AzCore ) if (PAL_TRAIT_BUILD_HOST_TOOLS) ly_add_target( NAME SceneProcessing.Editor.Static STATIC NAMESPACE Gem AUTOMOC FILES_CMAKE sceneprocessing_editor_static_files.cmake INCLUDE_DIRECTORIES PRIVATE Source . PUBLIC Include BUILD_DEPENDENCIES PUBLIC 3rdParty::Qt::Widgets 3rdParty::mikkelsen AZ::AzCore AZ::SceneCore AZ::SceneData AZ::AzFramework AZ::SceneBuilder AZ::AssetBuilderSDK ) ly_add_target( NAME SceneProcessing.Editor GEM_MODULE NAMESPACE Gem FILES_CMAKE sceneprocessing_editor_files.cmake INCLUDE_DIRECTORIES PRIVATE Source . PUBLIC Include BUILD_DEPENDENCIES PRIVATE Gem::SceneProcessing.Editor.Static RUNTIME_DEPENDENCIES AZ::SceneCore AZ::SceneData AZ::SceneUI ) # the SceneProcessing.Editor module above is only used in Builders and Tools. ly_create_alias(NAME SceneProcessing.Builders NAMESPACE Gem TARGETS Gem::SceneProcessing.Editor) ly_create_alias(NAME SceneProcessing.Tools NAMESPACE Gem TARGETS Gem::SceneProcessing.Editor) # SceneProcessing Gem is only used in Tools and builders and is a requirement for the Editor and AssetProcessor ly_enable_gems(GEMS SceneProcessing) endif() ################################################################################ # Tests ################################################################################ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_target( NAME SceneProcessing.Tests ${PAL_TRAIT_TEST_TARGET_TYPE} NAMESPACE Gem FILES_CMAKE sceneprocessing_tests_files.cmake INCLUDE_DIRECTORIES PRIVATE Tests BUILD_DEPENDENCIES PRIVATE AZ::AzTest RUNTIME_DEPENDENCIES Gem::SceneProcessing ) ly_add_googletest( NAME Gem::SceneProcessing.Tests ) if (PAL_TRAIT_BUILD_HOST_TOOLS) ly_add_target( NAME SceneProcessing.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE} NAMESPACE Gem FILES_CMAKE sceneprocessing_editor_tests_files.cmake INCLUDE_DIRECTORIES PRIVATE Tests Source BUILD_DEPENDENCIES PRIVATE Gem::SceneProcessing.Editor.Static AZ::AzTest AZ::SceneData ) ly_add_googletest( NAME Gem::SceneProcessing.Editor.Tests ) endif() endif()