# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Source/Cinematics/ShadowsSetupNode.h Source/Cinematics/ShadowsSetupNode.cpp Include/Maestro/MaestroBus.h Source/MaestroSystemComponent.cpp Source/MaestroSystemComponent.h Source/Cinematics/AnimSerializer.cpp Source/Cinematics/AnimSequence.cpp Source/Cinematics/CharacterTrackAnimator.cpp Source/Cinematics/Movie.cpp Source/Cinematics/2DSpline.h Source/Cinematics/AnimSerializer.h Source/Cinematics/AnimSequence.h Source/Cinematics/CharacterTrackAnimator.h Source/Cinematics/Movie.h Source/Cinematics/TCBSpline.h Source/Cinematics/resource.h Source/Cinematics/AnimSplineTrack.cpp Source/Cinematics/AnimTrack.cpp Source/Cinematics/AssetBlendTrack.cpp Source/Cinematics/BoolTrack.cpp Source/Cinematics/CaptureTrack.cpp Source/Cinematics/CharacterTrack.cpp Source/Cinematics/CommentTrack.cpp Source/Cinematics/CompoundSplineTrack.cpp Source/Cinematics/ConsoleTrack.cpp Source/Cinematics/EventTrack.cpp Source/Cinematics/GotoTrack.cpp Source/Cinematics/LookAtTrack.cpp Source/Cinematics/TimeRangesTrack.h Source/Cinematics/TimeRangesTrack.cpp Source/Cinematics/ScreenFaderTrack.cpp Source/Cinematics/SelectTrack.cpp Source/Cinematics/SequenceTrack.cpp Source/Cinematics/SoundTrack.cpp Source/Cinematics/TrackEventTrack.cpp Source/Cinematics/AnimSplineTrack.h Source/Cinematics/AnimSplineTrack_Vec2Specialization.h Source/Cinematics/AnimTrack.h Source/Cinematics/AssetBlendTrack.h Source/Cinematics/BoolTrack.h Source/Cinematics/CaptureTrack.h Source/Cinematics/CharacterTrack.h Source/Cinematics/CommentTrack.h Source/Cinematics/CompoundSplineTrack.h Source/Cinematics/ConsoleTrack.h Source/Cinematics/EventTrack.h Source/Cinematics/GotoTrack.h Source/Cinematics/LookAtTrack.h Source/Cinematics/ScreenFaderTrack.h Source/Cinematics/SelectTrack.h Source/Cinematics/SequenceTrack.h Source/Cinematics/SoundTrack.h Source/Cinematics/TrackEventTrack.h Source/Cinematics/AnimAZEntityNode.cpp Source/Cinematics/AnimNode.cpp Source/Cinematics/AnimNodeGroup.cpp Source/Cinematics/AnimPostFXNode.cpp Source/Cinematics/AnimScreenFaderNode.cpp Source/Cinematics/CommentNode.cpp Source/Cinematics/AnimComponentNode.cpp Source/Cinematics/CVarNode.cpp Source/Cinematics/EventNode.cpp Source/Cinematics/LayerNode.cpp Source/Cinematics/MaterialNode.cpp Source/Cinematics/SceneNode.cpp Source/Cinematics/ScriptVarNode.cpp Source/Cinematics/AnimAZEntityNode.h Source/Cinematics/AnimNode.h Source/Cinematics/AnimPostFXNode.h Source/Cinematics/AnimScreenFaderNode.h Source/Cinematics/CommentNode.h Source/Cinematics/AnimComponentNode.h Source/Cinematics/CVarNode.h Source/Cinematics/EventNode.h Source/Cinematics/LayerNode.h Source/Cinematics/MaterialNode.h Source/Cinematics/SceneNode.h Source/Components/SequenceComponent.h Source/Components/SequenceComponent.cpp Source/Components/SequenceAgent.h Source/Components/SequenceAgent.cpp Source/Components/SequenceAgentComponent.h Source/Components/SequenceAgentComponent.cpp )