/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include "Cinematics/Movie.h" #include "Maestro/MaestroBus.h" namespace Maestro { // Ensure that Maestro always has the LegacyAllocator available // NOTE: This component is only activated in the AssetBuilder, as the required allocators are // booted by the launcher or editor. using MaestroAllocatorScope = AZ::AllocatorScope; class MaestroAllocatorComponent : public AZ::Component , protected MaestroAllocatorScope { public: AZ_COMPONENT(MaestroAllocatorComponent, "{3636E0F4-5208-450F-83F4-BE09F6EE7FBC}", AZ::Component); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); MaestroAllocatorComponent() = default; ~MaestroAllocatorComponent() override = default; void Activate() override; void Deactivate() override; }; ////////////////////////////////////////////////////////////////////////// class MaestroSystemComponent : public AZ::Component , protected MaestroRequestBus::Handler , protected CrySystemEventBus::Handler , protected MaestroAllocatorScope { public: AZ_COMPONENT(MaestroSystemComponent, "{47991994-4417-4CD7-AE0B-FEF1C8720766}"); MaestroSystemComponent() = default; // The MaestroSystemComponent is a singleton, so should never by copied. MaestroSystemComponent(const MaestroSystemComponent&) = delete; static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: //////////////////////////////////////////////////////////////////////// // MaestroRequestBus interface implementation //////////////////////////////////////////////////////////////////////// // CrySystemEventBus /////////////////////////////////////////////////////// void OnCrySystemInitialized(ISystem& system, const SSystemInitParams&) override; virtual void OnCrySystemShutdown(ISystem&) override; //////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// private: // singletons representing the movie system AZStd::unique_ptr m_movieSystem; }; }