/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_EDITOR_TRACKVIEW_DIRECTORNODEANIMATOR_H #define CRYINCLUDE_EDITOR_TRACKVIEW_DIRECTORNODEANIMATOR_H #pragma once #include "TrackViewAnimNode.h" // This is used to bind/unbind sub sequences in director nodes // when the sequence time changes. A sequence only gets bound if it was already // referred in time before. class CDirectorNodeAnimator : public IAnimNodeAnimator { public: CDirectorNodeAnimator(CTrackViewAnimNode* pDirectorNode); virtual void Animate(CTrackViewAnimNode* pNode, const SAnimContext& ac) override; virtual void Render(CTrackViewAnimNode* pNode, const SAnimContext& ac) override; virtual void UnBind(CTrackViewAnimNode* pNode) override; // Utility function to find a CTrackViewSequence* from an ISequenceKey static CTrackViewSequence* GetSequenceFromSequenceKey(const ISequenceKey& sequenceKey); private: void ForEachActiveSequence(const SAnimContext& ac, CTrackViewTrack* pSequenceTrack, const bool bHandleOtherKeys, std::function animateFunction, std::function resetFunction); }; #endif // CRYINCLUDE_EDITOR_TRACKVIEW_DIRECTORNODEANIMATOR_H