/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { //! AssetBuilder that takes precompiled azshader product file and produces an output //! products with the correct dependent asset GUIDs. class PrecompiledShaderBuilder final : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: AZ_TYPE_INFO(PrecompiledShaderBuilder, "{50D3185B-489C-4C8E-84DC-F99A75FDB72F}"); static constexpr const char* Extension = "precompiledshader"; PrecompiledShaderBuilder() = default; ~PrecompiledShaderBuilder() = default; // Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const; void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const; // AssetBuilderSDK::AssetBuilderCommandBus interface void ShutDown() override; /// Register to builder and listen to builder command void RegisterBuilder(); private: template T* LoadSourceAsset(SerializeContext* context, const AZStd::string& shaderAssetPath) const; bool m_isShuttingDown = false; }; } // namespace AZ