/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H #define CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H #pragma once #include "IEditor.h" struct IDisplayViewport; struct HitContext; class CViewport; ////////////////////////////////////////////////////////////////////////// // ITransformManipulator implementation. ////////////////////////////////////////////////////////////////////////// struct ITransformManipulator { virtual Matrix34 GetTransformation(RefCoordSys coordSys, IDisplayViewport* view = nullptr) const = 0; virtual void SetTransformation(RefCoordSys coordSys, const Matrix34& tm) = 0; virtual bool HitTestManipulator(HitContext& hc) = 0; virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) = 0; virtual void SetAlwaysUseLocal(bool on) = 0; }; #endif // CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H